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Talent disciplines we hire for

Animation

Our team have a track record hiring Animators from the majority of sub-disciplines of Animation.

Cinematics, Keyframe, Gameplay, Character, Creature, Rigging, Technical, Mocap.

Art

Our team have a track record hiring Artists from the majority of sub-disciplines within Art.

Environment, Level, Character, Weapons, Vehicle, Hard-Surface, UI, Generalist. Whatever your sub-discipline of choice, we likely have studios who need you.

Audio

Our team have a track record hiring Audio specialists within the games industry.

Audio & Sound Design, VO Specialists, Dialogue Editors, Composers, Audio Engineers. We've hired them all.

CxO + Leadership

Our team have some hugely successful examples of hiring top leaders, directors and Executive level talent for studios.

Directors. CTOs. CMOs. CEOs. We provide a retained and exclusive search for roles at this level.

Game Design

Our team have a track record hiring Game Designers from the majority of sub-disciplines in Design.

Level, Systems, Quest, Mission, 3Cs, Narrative,. UI/UX, World, Encounter, Combat, Progression, Monetisation and Economy.

Marketing + Publishing

Our track record is good within this discipline. We're not experts, yet, but we have hired numerous Marketing and Brand specialists.

Brand Managers, Brand Director, Marketing Manager, Community, Social and Content Managers.

Production

Our team have a strong track record hiring Producers from the entry level, through to Executive Producer.

Associate, Mid-Level, Senior, Executive Producers. Development Managers. Production Directors.

Programming

This is one of our core strengths. We have hired multiple Engineers from every discipline in Programming, for studios across the World.

Engine, Tools, AI, Gameplay, Graphics, Rendering, UI. Systems Architecture, Core Tech, Physics & Animation.

Technical Art + VFX

One of the trickiest skills to acquire - we have hired many people in this field. We just get it.

Technical Artists, VFX Artists, Procedural Artists, Houdini Artists.

Player Feedback

Working with Joe while transitioning to from one studio to another was a great pleasure. Throughout, Joe always made me feel like I was a top priority. He was always on the ball with news and pulse from the recruiting studio and working with my unforgiving schedule. He is very personable, and I not only felt professionally respected but also personally welcome working with him. Working with him, the transition was massively successful. He went above and beyond the call on this one, as sure he does with all of his other valued clients. As far as I'm concerned he's running the best talent acquisition team in the business and could not be happier with the results.

Theo Scott

Senior Technical Artist, Compulsion Games

Joe made the recruitment process stress free and painless, I was kept up to date about upcoming steps, meetings and feedback I received from the interviewing team. He also asked about my feedback and impressions, which was great! I really felt like I'm being guided through the process and taken care of. Communication felt easy and natural, I knew I could reach out with questions without hesitation! Thank you for help with landing the job, it was great working with you!

Kalina Czerepko

Concept Artist, Twin Suns

Tom is fantastic, he's one person you want on your side when working towards a new career. He's quick to respond to questions and will check in on you to make sure you are well prepared. He's excellent and I highly recommend him.

John-Paul Clifton

Senior QA Engineer, For Fun Labs

Simon is one of the best recruiters that I have worked with. He's kind, patient and honest throughout the process. Even though he is in a different time zone, scheduling meetings with him is really easy. If you are like me and have trouble talking about salary and company culture expectations with your prospective employer, worry not when you work with Simon. You will be able to share your concerns openly and easily with him. Highly recommended!

Ray Ray Shen

Senior Game Designer, Wonderstorm

Joe was one of the nicest recruiters I have ever had the chance to meet. Not only was he very patient with me, but also extremely friendly and courteous of my current situation that I was in. Joe was diligent in updating with Key information quickly and making sure that the communication went swiftly between both the company and myself. I was happy that I did not have to do much of the heavy lifting, which made Joe a clear winner in my eyes in getting the job done. In case anyone is hesitating on using Joe's services rest assured he is the most professional in this field and will aim to go above and beyond the call.

Christian Larose

Producer, Compulsion Games

It was a pleasure working with Joe during the hiring process. He was always available to answer any questions or concerns I may have had and made the process incredibly accommodating. Working within the constraint of my schedule, he was able to gracefully balance the studios' expectations and due process as well as accommodate my requests. He always kept me in the loop and gave me constant updates on the process. He even followed up with me after the hiring. I highly recommend working with Joe!

Jasjot SIngh

Environment Artist, Compulsion Games

I am pleased to write this recommendation for Mr Palin. Joe has proven to me the value of working with an experienced recruitment partner. He has been able to find fitting positions for me and has managed the relationship to the recruiting studios in outstanding fashion. It is easy to recommend his services to anyone interested.

Dan Melinte

Team Lead, Ubisoft Toronto

I believe Tom represents what the experience working with a recruiter should look like. He was very transparent, always on top of everything, providing immediate feedback for any inquiries I had. We have been in touch for almost a year, and he tirelessly provided me with updates during this whole time. Not only that, but he also helped me with negotiations, offered his advice and didn’t forget to wish me luck on my first day! Also, it seems like he has the best selection of openings across the number of countries and studios, big and small, as I’ve never seen so many exciting opportunities offered by a single person.

Stanislav Komarovsky

UI Programmer, Torn Banner Studios

I had the pleasure of having Joe and Studiotypes helping me through the hiring process of my position at Compulsion Games. They were very professional and the whole process went very smooth. Their platform is also very intuitive, which make things easier as well to provide the necessary information regarding the artist's experience.

Fabio Henrique

Senior Character Artist, Compulsion Games

Tom takes his job very seriously. During the process we went through he never let go of any detail making me always feel reassured that we’d nail the interview and the position I wanted. Always present and on spot to answer any question I might had. I finally got the position I wanted and his guidance during this process was key to success on all fronts.

Lorenzo La Spina

Engine Programmer, Abstraction Games

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Projects we've hired for.

We Happy Few

Compulsion Games

Dark Alliance

Tuque Games

Cuphead

Studio MDHR

The Lost Wild

Great Ape Games

You Suck At Parking

Happy Volcano

SQUAD

Offworld Industries

Little Nightmares 2

Tarsier Studios

Chivalry 2

Torn Banner

The Dragon Prince

Wonderstorm

Flintlock

A44 Games